256 pages, Games
Workshop, ISBN-13: 978-1844161232
Titan: God Machine is a graphic novel, reproduced here
in black and white for the first half of the book greyscale for the second
half. The subject is the adventures of the Warlord Titan Imperius Dictatio and its crew. Titans are the ultimate in 41st
Millennium war machines, standing over 100’ tall and armed with volcano
cannons, turbo lasers and gatling blasters (BFG’s, every God-Emperor lovin’ one
of ‘em). They have but one purpose: to kill anything that potentially threatens
the Imperium of Man. Imperius Dictatio
is commanded by Princeps Ervin Hekate, who collects his field promotion when Dictatio’s original Princeps dies on the
job. Hekate soon finds himself mentally bound to the great machine, and like
the rest of his command crew, is equipped with grafted-on ports which provide a
direct physical connection to the Titan. When this connection is active,
Princeps Hekate controls the power of a mechanical god of war; when the link is
broken, even for maintenance, he begins to suffer withdrawal symptoms akin to
those of a drug addict. Hekate lives to fight and fights to live.
Dan
Abnett has shown himself to be one of the better writers of action oriented SF,
be it in comic book or novel form, but Titan:
God Machine allows him so little room for development that he struggles to
inject anything that might be described as a more than one-dimensional. What we’re
presented with is centered around destruction: giant war machines that look
like Transformers on steroids, traversing worlds and blowing the hell out of
anything they encounter. The impact of the artwork suffers from being reduced
in size, more so in the first half, as the transition to greyscale helps with
the definition of scenes. An extended belch of almost non-stop action includes
a campaign on Vivaporius, a world where a swarm of Alien-like creatures called
the Tyranids dominate; here, the story briefly flickers into life when the
Tyranid capture and possess another Warlord Titan. Unfortunately, just as this
sequence is showing promise, it is abruptly cut short with another example of obergewalt. What I found particularly
irritating is that every so often there’s a ghost-like glimpse of a real story,
trying to get out, but all threads which in a better title and with more
imaginative editing might’ve been developed into interesting sub-plots,
inevitably fall under the glorification of wanton destruction. All that remains
is a rather soulless emotionally truncated tale that will appeal only to those
who think that war is fun and might is right. Anyone else, I suspect, who has
previously enjoyed the complexity and quality of Abnett’s work, will recognize
this as being the author on auto-pilot.
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