312 pages, Dark Horse Manga, ISBN-13: 978-1593072049
We all know what they say
about sequels, right? But fear not, gentle reader, for The Ghost in the Shell 2: Man-Machine Interface is as imaginative
and as well-written as the preceding volume…perhaps more so, in some ways. I
don't think it has much of what was charming about The Ghost in the Shell: the Major has become almost entirely a
virtual being as opposed to a physical one, which gives the story a very
different flavor; moreover, whatever is happening happens much more quickly and
much more obscurely than in 1 and 1.5 (more on that in the next review). I say
“whatever is happening” purposefully, for if your attention strays for but a
moment than you very quickly realize that you no longer actually know what’s
going on and there’s no way to pick up the thread without rereading a
significant amount of material (this was especially tedious for me, impatient
reader that I am); for example, there’s so much mind-diving and interchanging
of bodies that it’s often easy to become confused and forget that you’re
watching the Major at all…AND the various techniques she uses while doing all
of this are largely inexplicable (probably they’re all completely thought out
by Shirow, but as far as the reader is concerned the Major may just as well be
shouting out “MacGuffin Attack!” and it would be just as meaningful).
There are other little
points too, such as the fact that the new surrogates for the fuchikomas are simply not as cute or
charming as the last fuchikomas were,
and are a million miles short of tachikomas
(not that that’s the Shirow’s fault, I suppose, since the tachikomas are from S.A.C. anyway, rather than Ghost in the Shell proper, but it does leave you wishing for more –
what’s that? Don’t know what-in-the-bloomin’-‘ell I’m talking ‘bout? Read the
book, sport). Shunned by some people as a confusing and strange combination of
cyberworld theory and endless panty shots, GitS2
is a strange beast, indeed…BUT if you’re into hypernetworked technology you’ll just
love it. I found myself staring at network images and user interface elements
and thinking “THAT will actually be real in 2035” (which is when the book is
based), so if you think in terms of networks and systems and all the different
ways we will be using and seeing them, you will like this book a lot.
What I wish for now is a
full book on Shirow’s ideas of the future. He is thinking on a level beyond
most scientists, philosophers, criminologists, and technologists of a world
that is a natural extension of our world. These thoughts are riddled throughout
the story and in notes on the bottom and sides of numerous pages as he casually
mentions very profound things in passing, like about networked electrical
systems for homes and how digital communication is “seen”. One of his more
popular concepts is about how cybernetic implants have benefits but
complications, such as bugs, virus attacks, false memories, and hacks of
everything from mental control to body motion. Most of these things are found
in the Ghost in the Shell anime movies,
television anime, and other comics but are really given the full treatment in GitS2. Making up for all of this are a
TON of panty shots; I’m not kidding; there must be two or three per page for
200 pages or so. Now if you’re into THAT (plus all the stuff I just ranted
about above) then you are REALLY going to like The Ghost in the Shell 2: Man-Machine Interface.
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